mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-14 10:26:25 +00:00
59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
/*
|
|
Copyright (C) 2014 - 2015 by Chris Beck <render787@gmail.com>
|
|
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY.
|
|
|
|
See the COPYING file for more details.
|
|
*/
|
|
|
|
|
|
#ifndef UNIT_FORMULA_MANAGER_HPP
|
|
#define UNIT_FORMULA_MANAGER_HPP
|
|
|
|
#include "formula_callable.hpp" //map_formula_callable_ptr is an intrusive ptr, requires full header to compile
|
|
|
|
#include<string>
|
|
|
|
class config;
|
|
struct map_location;
|
|
class unit;
|
|
|
|
class unit_formula_manager {
|
|
public:
|
|
unit_formula_manager() {}
|
|
unit_formula_manager(const unit_formula_manager & o) :
|
|
unit_formula_(o.unit_formula_),
|
|
unit_loop_formula_(o.unit_loop_formula_),
|
|
unit_priority_formula_(o.unit_priority_formula_),
|
|
formula_vars_(o.formula_vars_ ? new game_logic::map_formula_callable(*o.formula_vars_) : o.formula_vars_)
|
|
{}
|
|
|
|
const game_logic::map_formula_callable_ptr& formula_vars() const { return formula_vars_; }
|
|
void add_formula_var(std::string str, variant var);
|
|
bool has_formula() const { return !unit_formula_.empty(); }
|
|
bool has_loop_formula() const { return !unit_loop_formula_.empty(); }
|
|
bool has_priority_formula() const { return !unit_priority_formula_.empty(); }
|
|
const std::string& get_formula() const { return unit_formula_; }
|
|
const std::string& get_loop_formula() const { return unit_loop_formula_; }
|
|
const std::string& get_priority_formula() const { return unit_priority_formula_; }
|
|
|
|
bool matches_filter( const std::string & cfg_formula, const map_location & loc, const unit & me);
|
|
|
|
void read(const config & ai);
|
|
void write(config & cfg);
|
|
|
|
private:
|
|
std::string unit_formula_;
|
|
std::string unit_loop_formula_;
|
|
std::string unit_priority_formula_;
|
|
game_logic::map_formula_callable_ptr formula_vars_;
|
|
};
|
|
|
|
#endif
|