Logo
Explore Help
Register Sign In
upstream/wesnoth
1
0
Fork 0
You've already forked wesnoth
mirror of https://github.com/wesnoth/wesnoth synced 2025-05-19 15:45:54 +00:00
Code Issues Packages Projects Releases Wiki Activity
wesnoth/data/core
History
Steven Panek 476097471f Made the explanation text of FAKE_UNIT_MOVE a bit more accurate.
2008-11-07 04:54:28 +00:00
..
images
Mainlined Dread Bat.
2008-11-03 22:21:04 +00:00
macros
Made the explanation text of FAKE_UNIT_MOVE a bit more accurate.
2008-11-07 04:54:28 +00:00
music
More music namespace cleanup.
2008-11-05 20:00:42 +00:00
sounds
…
terrain-graphics
replace ##enddef with #!enddef...
2008-11-02 05:44:06 +00:00
units
Tighten up the spekll-checking, and catch some more glitches.
2008-11-03 22:38:07 +00:00
_main.cfg
…
about.cfg
Further extend spellchecking.
2008-11-05 03:38:10 +00:00
editor2-brushes.cfg
…
editor2-hotkeys.cfg
…
editor2-tods.cfg
…
editor2-tool-hints.cfg
Typo fix.
2008-11-05 09:19:06 +00:00
editor-groups.cfg
wmllint missed a case in converting the track-marking macros.
2008-10-20 11:25:36 +00:00
fonts.cfg
font update
2008-11-01 13:47:14 +00:00
help.cfg
Further extend spellchecking.
2008-11-05 03:38:10 +00:00
hotkeys.cfg
…
README
…
team-colors.cfg
…
terrain-graphics.cfg
Made the forests on hills be a bit more sparse,
2008-10-11 21:06:31 +00:00
terrain.cfg
New terrain: human snow mountain village
2008-10-17 20:53:14 +00:00
units.cfg
Tighten up spellchecking yet again.
2008-11-04 00:05:29 +00:00

README

This directory contains the core resources usable in WML by all campaigns
and add-on packages.
Powered by Gitea Version: 1.23.7 Page: 1132ms Template: 17ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API