mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-09 03:35:39 +00:00

when starting the editor This seems to greatly improve the editor start time Also use it to skip editor-groups.cfg when starting the game Adding a GAME tag is probably nicer, but seems a bit more complex
130 lines
2.7 KiB
INI
130 lines
2.7 KiB
INI
{themes/}
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{core/}
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{hardwired/} # Locations under here are wired into the C++
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#ifdef EDITOR
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#else
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{multiplayer/}
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{campaigns/}
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{scenario-test.cfg}
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#endif
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[binary_path]
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path=data/core
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[/binary_path]
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[advanced_preference]
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field=compress_saves
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name=_"Binary Saves"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=show_combat
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name=_"Show Combat"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=mouse_scrolling
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name=_"Mouse Scrolling"
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type=boolean
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default=yes
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[/advanced_preference]
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[game_config]
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base_income=2
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village_income=1
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poison_amount=8
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rest_heal_amount=2
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recall_cost=20
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kill_experience=8
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title="maps/wesnoth.png"
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logo="misc/logo.png"
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icon="wesnoth-icon.png"
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title_music="main_menu_new.ogg"
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anonymous_music="main_menu_new.ogg"
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victory_music="victory.ogg"
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defeat_music="defeat.ogg"
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buttons_x=760
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buttons_y=330
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buttons_padding=20
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tinygui_buttons_padding=4
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logo_x=292
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logo_y=120
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tip_x=100
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tip_y=500
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tip_width=495
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tip_padding=20
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tinygui_tip_padding=4
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lobby_refresh=2000
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map_image="maps/wesnoth.png"
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sidebar_image="misc/rightside.png"
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sidebar_image_bottom="misc/rightside-bottom.png"
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energy_image="misc/bar-energy.png"
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moved_ball_image="misc/ball-moved.png"
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unmoved_ball_image="misc/ball-unmoved.png"
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partmoved_ball_image="misc/ball-partmoved.png"
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enemy_ball_image="misc/ball-enemy.png"
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ally_ball_image="misc/ball-ally.png"
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flag_image="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150"
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flag_icon_image="flags/flag-icon.png"
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flag_rgb=green
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cross_image="misc/cross.png"
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dot_image="misc/dot.png"
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footprint_left_nw=misc/foot-left-nw.png,misc/foot-left-nw-slow.png
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footprint_left_n=misc/foot-left-n.png,misc/foot-left-n-slow.png
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footprint_right_nw=misc/foot-right-nw.png,misc/foot-right-nw-slow.png
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footprint_right_n=misc/foot-right-n.png,misc/foot-right-n-slow.png
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missile_n_image=projectiles/missile-n.png
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missile_ne_image=projectiles/missile-ne.png
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terrain_mask_image=terrain/alphamask.png
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observer_image=misc/eye.png
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download_campaign_image=""
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level_image="misc/icon-advance.png"
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ellipsis_image="misc/icon-ellipsis.png"
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{core/team-colors.cfg}
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[/game_config]
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[textdomain]
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name="wesnoth"
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[/textdomain]
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[textdomain]
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name="wesnoth-lib"
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[/textdomain]
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[textdomain]
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name="wesnoth-editor"
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[/textdomain]
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[textdomain]
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name="wesnoth-tutorial"
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[/textdomain]
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#ifdef TUTORIAL
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[binary_path]
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path=data/campaigns/tutorial
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[/binary_path]
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[+units]
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{campaigns/tutorial/units}
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[/units]
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{campaigns/tutorial/scenarios}
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#endif
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