wesnoth/data/_main.cfg
Ali El Gariani 04de610e7b use the new EDITOR tag to not load useless game data (units...)
when starting the editor

This seems to greatly improve the editor start time
Also use it to skip editor-groups.cfg when starting the game
Adding a GAME tag is probably nicer, but seems a bit more complex
2007-05-22 01:17:02 +00:00

130 lines
2.7 KiB
INI

{themes/}
{core/}
{hardwired/} # Locations under here are wired into the C++
#ifdef EDITOR
#else
{multiplayer/}
{campaigns/}
{scenario-test.cfg}
#endif
[binary_path]
path=data/core
[/binary_path]
[advanced_preference]
field=compress_saves
name=_"Binary Saves"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=show_combat
name=_"Show Combat"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=mouse_scrolling
name=_"Mouse Scrolling"
type=boolean
default=yes
[/advanced_preference]
[game_config]
base_income=2
village_income=1
poison_amount=8
rest_heal_amount=2
recall_cost=20
kill_experience=8
title="maps/wesnoth.png"
logo="misc/logo.png"
icon="wesnoth-icon.png"
title_music="main_menu_new.ogg"
anonymous_music="main_menu_new.ogg"
victory_music="victory.ogg"
defeat_music="defeat.ogg"
buttons_x=760
buttons_y=330
buttons_padding=20
tinygui_buttons_padding=4
logo_x=292
logo_y=120
tip_x=100
tip_y=500
tip_width=495
tip_padding=20
tinygui_tip_padding=4
lobby_refresh=2000
map_image="maps/wesnoth.png"
sidebar_image="misc/rightside.png"
sidebar_image_bottom="misc/rightside-bottom.png"
energy_image="misc/bar-energy.png"
moved_ball_image="misc/ball-moved.png"
unmoved_ball_image="misc/ball-unmoved.png"
partmoved_ball_image="misc/ball-partmoved.png"
enemy_ball_image="misc/ball-enemy.png"
ally_ball_image="misc/ball-ally.png"
flag_image="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150"
flag_icon_image="flags/flag-icon.png"
flag_rgb=green
cross_image="misc/cross.png"
dot_image="misc/dot.png"
footprint_left_nw=misc/foot-left-nw.png,misc/foot-left-nw-slow.png
footprint_left_n=misc/foot-left-n.png,misc/foot-left-n-slow.png
footprint_right_nw=misc/foot-right-nw.png,misc/foot-right-nw-slow.png
footprint_right_n=misc/foot-right-n.png,misc/foot-right-n-slow.png
missile_n_image=projectiles/missile-n.png
missile_ne_image=projectiles/missile-ne.png
terrain_mask_image=terrain/alphamask.png
observer_image=misc/eye.png
download_campaign_image=""
level_image="misc/icon-advance.png"
ellipsis_image="misc/icon-ellipsis.png"
{core/team-colors.cfg}
[/game_config]
[textdomain]
name="wesnoth"
[/textdomain]
[textdomain]
name="wesnoth-lib"
[/textdomain]
[textdomain]
name="wesnoth-editor"
[/textdomain]
[textdomain]
name="wesnoth-tutorial"
[/textdomain]
#ifdef TUTORIAL
[binary_path]
path=data/campaigns/tutorial
[/binary_path]
[+units]
{campaigns/tutorial/units}
[/units]
{campaigns/tutorial/scenarios}
#endif