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292 lines
11 KiB
HTML
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<link href="styles/intl.css" type="text/css" title="Default" rel="stylesheet"/>
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<link rel="shortcut icon" type="image/png"
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href="http://www.wesnoth.org/mw/skins/glamdrol/ico.png"/>
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<title>Battle for Wesnoth 1.8</title>
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</head>
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<div id='global'>
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<div id='header'>
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<div id='logo'>
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<a href='http://www.wesnoth.org'><img alt='Wesnoth logo'
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src='http://www.wesnoth.org/mw/skins/glamdrol/title16.jpg'/></a>
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<div id='content'>
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<h1>Battle for Wesnoth 1.8 Release Notes</h1>
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<p><em>April 2010</em>. It is once again time for that thrill you've all been
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waiting for, a Wesnoth stable release. The Battle for Wesnoth team is proud
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to release version 1.8 of <em>The Battle for Wesnoth</em>, a <a
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href='http://www.gnu.org/philosophy/philosophy.html'>free</a> <a
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href='http://www.opensource.org/'>open-source</a> turn-based strategy game
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with a fantasy theme and roleplaying elements. The game is <a
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href='#download'>available for download</a> now for Windows, Mac OS X and
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various GNU/Linux distributions.</p>
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<ul>
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<li>
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<a href='#game'>What's new in Wesnoth 1.8</a>
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<ul>
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<li>
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<a href='#players'>For Players</a>
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<ul>
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<li><a href='#campaigns'>Campaigns</a></li>
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<li><a href='#multiplayer'>Multiplayer</a></li>
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<li><a href='#general'>General</a></li>
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</ul>
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</li>
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<li><a href='#campdev'>For Campaign Developers</a></li>
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</ul>
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</li>
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<li><a href='#download'>Download</a></li>
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<li><a href='#more'>More Info</a></li>
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</ul>
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<br/>
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<h2 id='game'>What's new in Wesnoth 1.8</h2>
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<div class='thumb tright'>
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<div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>The improvements this time around include one entire new full-length
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campaign, hundreds of new and revised unit portraits, five new music tracks,
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some UI redesign, and substantial improvements in the game's AI.</p>
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<h3 id='players'>For Players</h3>
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<p>To help the player keep those who are loyal to him alive, these units are
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now marked with an overlay symbol that looks like a bronze ring.</p>
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<p>The names on maps and other images can now be localized to the player's
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language; several languages already use this new feature. For more
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information and tutorials, look at the wiki article on <a
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href="http://wiki.wesnoth.org/ImageLocalization">Image Localization</a>.</p>
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<h4 id='campaigns'>Campaigns</h4>
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<p>A new campaign, <cite>Delfador's Memoirs</cite>, tells the tale of how a
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mage-apprentice rose to become Delfador the Great. This campaign was
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imported from the <a
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href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev project</a>,
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where it spent almost a year being adapted for mainline.</p>
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<p>We've continued to polish and improve the mainline campaigns. The hero
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Kaleh's custom advancements in <cite>Under the Burning Suns</cite>, long a
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source of problems, have been redesigned in a more robust and streamlined
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fashion. Significant continuity problems in <cite>Heir to the
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Throne's</cite> "Cliffs of Thoria" scenario have been fixed. Some scenarios
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in <cite>Legend of Wesmere</cite> have been rewritten and significantly
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enhanced. An early version of its multiplayer port is available to test
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Wesnoth's multiplayer campaign feature.</p>
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<div class='thumb tright'>
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<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>There are five new full-orchestral music tracks: <cite>Casualties of
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War</cite>, <cite>Into the Shadows</cite>, <cite>Journey's End</cite>,
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<cite>Over the Northern Mountains</cite>, and <cite>Weight of
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Revenge</cite>.</p>
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<p>The game AI has been significantly debugged and improved; it chooses
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recruits/recalls better, and does smarter target selection.</p>
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<h4 id='multiplayer'>Multiplayer</h4>
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<p>The operating system's GUI can be told to notify the player that it's his
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turn to play.</p>
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<p>The multiplayer lobby has been completely redesigned for improved ease of
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play and better appearance.</p>
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<p>Random numbers are generated on the Wesnoth multiplayer server during MP
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combats. This makes certain kinds of cheats and out-of-sync conditions
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impossible, at the cost of breaking compatibility with versions before
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1.7.13.</p>
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<h4 id='general'>General</h4>
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<p>The right sidebar on the main game display has been tuned for usability. It
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now gives more prominence to the selected unit's terrain defence percentage
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and time-of-day modifier.</p>
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<p>There is a new monster unit: the Water Serpent. Additionally, the Dwarvish
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Scout from Under the Burning Suns is now part of normal Dwarvish sides in
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campaigns. Several other unit lines — most notably the Drakes —
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have been completely redone with improved art and animations. A remake of
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the merfolk units out of our Art Director's virtual pencil has been
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completed in this release cycle. (But most animations are still missing for
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them.)
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</p>
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<div class='thumb tright'>
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<div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>Add-on descriptions are now accessible from the add-on download dialog via a
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button.</p>
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<p>Most translations have been updated. In addition, Vietnamese has returned,
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and we have a new transliteration, English in the Shavian alphabet.</p>
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<h3 id='campdev'>For Content Developers</h3>
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<p>This year Wesnoth was once again a Google "Summer of Code" program; one of
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its major results was a complete rework of Wesnoth's support for multiplayer
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campaigns. Sides in multiplayer games are now persistent and can be carried
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over from one multiplayer scenario to the next. The leaders of AI sides are
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now able to recall from their side's list. As a side effect it is now
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possible to have more than one leader with the ability to recruit per side.
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</p>
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<p>Another Summer of Code result is a new framework for Wesnoth's artificial
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intelligence. The AI can now be scripted to significantly change its
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behavior in different story settings and in response to campaign events,
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give enemy sides more distinct tactical personalities. It is possible,
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though not easy, to use scripting languages (formula_ai, lua) to create
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alternate AIs that are also scriptable.</p>
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<p>A new tool called the <a
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href="http://wiki.wesnoth.org/CommandMode#Extra_Debugging_Commands">"gamestate
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inspector"</a> allows a content developer to view the values of the WML
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variables, ai configuration, and the recall list while a game is in
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progress.</p>
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<div class='thumb tright'>
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<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>New Orcish Village and Orcish Keep terrain graphics improve the options
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available to map designers.</p>
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<p>We've also achieved excellent results with our inaugural 'Summer Art
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Scholarship' program. This has led to dozens of new portraits, as well as a
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complete rework of the Drake sprites. We hope to continue this program in
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coming years.</p>
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<p>We paid a lot of attention to world continuity, from small details like
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replacing earth-human names for characters up through larger ones like
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putting many new placenames on the main map. The main Wesnoth history
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timeline has been tweaked to eliminate various minor inconsistencies.</p>
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<p>We kept the promise we made in 1.6 when we had to remove Python for
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technical reasons; WML events and AI components can now be written in
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lua. The integration of lua in the wesnoth game engine is advanced enough to
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even allow the coding of WML action tags with lua definitions that can read
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and modify game state variables in the C++ core.</p>
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<div class='visualClear'></div>
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<h2 id='download'>Download</h2>
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<p>Battle for Wesnoth is made available under the <a
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href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public
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License</a> (GPL). Source code is available from <a
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href='http://www.wesnoth.org'>wesnoth.org</a> where you will also find
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instructions for <a href='http://wiki.wesnoth.org/CompilingWesnoth'>building
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from source</a> on a range of different operating systems. Ready-to-go
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packages are also available for most popular operating systems, including
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Linux and Windows and Mac OS X.</p>
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<!--
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TODO: add the correct links once the files are available
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-->
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<ul>
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<li>
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<strong> <a
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href='http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.8.tar.bz2/download'>Source
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code</a> </strong>
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</li>
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<li>
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<strong> <a
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href='http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.8-win32.exe/download'>Wesnoth
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for MS Windows</a> </strong>
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</li>
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<li>
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<strong> <a
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href='http://sourceforge.net/projects/wesnoth/files/wesnoth/Wesnoth_1.8.dmg/download'>Wesnoth
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for Mac OS X</a> </strong>
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</li>
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</ul>
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<p>You can get up to date information about downloads at the <a
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href='http://wiki.wesnoth.org/Download'>downloads page</a>. There you can
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also find packages and instructions for other platforms once they are
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available.</p>
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<p>If you downloaded previous versions of the game, you might be interested in
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downloading the <a
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href='http://wiki.wesnoth.org/Download_Xdeltas'>xdelta</a> files only.</p>
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<h2 id='more'>More Info</h2>
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<ul>
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<li>
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<a
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href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8.0/changelog'>Full
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Changelog</a> (English, very long)
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</li>
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<li><a
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href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8.0/doc/manual/manual.en.html'>User's
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Manual</a></li>
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<li><a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)</li>
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<!--
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The announcements from 1.0 and 1.2 were lost in a server crash, commenting it out from the release notes...
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They have been restored, but won't add them in anymore...
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-->
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<!-- <li>
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<a href='http://www.wesnoth.org/start/1.0'>
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Wesnoth 1.0 Release Notes</a></li> -->
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<!-- <li>
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<a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li> -->
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<li><a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a></li>
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<li><a href='http://www.wesnoth.org/start/1.6'>Wesnoth 1.6 Release Notes</a></li>
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</ul>
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<br/>
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<hr/>
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<div id="languages">
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<p>This page is also available in the following languages:</p>
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<ul>
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<!--LANGS--><li><a href='index.cs.html'>Čeština</a></li><li><a href='index.de.html'>Deutsch</a></li><li><a href='index.en.html'>English</a></li><li><a href='index.et.html'>Eesti</a></li><li><a href='index.gl.html'>Galego</a></li><li><a href='index.hu.html'>Magyar</a></li><li><a href='index.it.html'>Italiano</a></li><li><a href='index.ja.html'>日本語</a></li><li><a href='index.lt.html'>Lietuvių</a></li><li><a href='index.pl.html'>Polski</a></li><li><a href='index.ru.html'>Русский</a></li><li><a href='index.sk.html'>Slovenčina</a></li><li><a href='index.zh_CN.html'>中文</a></li>
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<!--LANGS-->
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</ul>
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</div>
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</div>
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<!-- content -->
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<div class="visualClear"></div>
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</div>
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<!-- main -->
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</div>
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<!-- global -->
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</body>
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</html>
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