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I originally added it in #719. At that point ms_after= affected the *previous* track due to a bug; however, I had assumed the behavior to be intentional and compensated for it by adding ms_after= to the first track of a scenario instead of the story screen music. In April, I saw the documentation for ms_after= which said that it's supposed to affect the track itself, not the previous one. Hence, I fixed the bug in commit b023b818c742cee0bc75460235c9d1088c0b495d. However, I had forgotten that the changes I had made in #719 depended on the old broken behavior of ms_after=. This commit moves ms_after= to the right place, restoring the fade-out on scenario start and removing the pointless pause after the first track.