mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-26 16:50:45 +00:00
197 lines
4.8 KiB
INI
197 lines
4.8 KiB
INI
#textdomain wesnoth-multiplayer
|
|
|
|
[multiplayer]
|
|
id=multiplayer_Random_Map_Desert
|
|
name= _ "Random map (Desert)"
|
|
description= _ "A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one."
|
|
scenario_generation=default
|
|
[generator]
|
|
[scenario]
|
|
name= _ "Random map (Desert)"
|
|
id=multiplayer_Random_Map_Desert
|
|
{DEFAULT_MUSIC_PLAYLIST}
|
|
{DEFAULT_SCHEDULE}
|
|
|
|
[event]
|
|
name=prestart
|
|
|
|
{SCATTER_EMBELLISHMENTS G*,D*,R*,Uu*,Ur* ^Es 2}
|
|
{SCATTER_EMBELLISHMENTS Uu* ^Emf 2}
|
|
{SCATTER_EMBELLISHMENTS D* ^Edp 2}
|
|
{SCATTER_EMBELLISHMENTS G*,R* ^Wm 0.25}
|
|
[/event]
|
|
[/scenario]
|
|
name=default
|
|
map_width=40
|
|
map_height=40
|
|
iterations=2000
|
|
hill_size=6
|
|
max_lakes=40
|
|
villages=25
|
|
players=2
|
|
min_lake_height=600
|
|
lake_size=120
|
|
river_frequency=15
|
|
|
|
temperature_iterations=2000
|
|
temperature_size=4
|
|
|
|
roads=3
|
|
road_windiness=3
|
|
|
|
#list of common terrain types which come in at
|
|
#different heights, from highest to lowest
|
|
[height]
|
|
height=600
|
|
terrain=Mdd
|
|
[/height]
|
|
[height]
|
|
height=450
|
|
terrain=Hd
|
|
[/height]
|
|
[height]
|
|
height=150
|
|
terrain=Gs
|
|
[/height]
|
|
[height]
|
|
height=120
|
|
terrain=Dd
|
|
[/height]
|
|
[height]
|
|
height=5
|
|
terrain=Ww
|
|
[/height]
|
|
[height]
|
|
height=0
|
|
terrain=Wo
|
|
[/height]
|
|
|
|
[convert]
|
|
min_temperature=150
|
|
max_temperature=200
|
|
from=Gs
|
|
to=Gs^Ft
|
|
[/convert]
|
|
|
|
[convert]
|
|
min_temperature=150
|
|
max_temperature=600
|
|
from=Gs
|
|
to=Dd
|
|
[/convert]
|
|
|
|
#road costs
|
|
[road_cost]
|
|
terrain=Gs
|
|
cost=10
|
|
convert_to=Re
|
|
[/road_cost]
|
|
|
|
[road_cost]
|
|
terrain=Dd
|
|
cost=15
|
|
convert_to=Rd
|
|
[/road_cost]
|
|
|
|
[road_cost]
|
|
terrain=Gs^Ft
|
|
cost=20
|
|
convert_to=Rd
|
|
[/road_cost]
|
|
|
|
[road_cost]
|
|
terrain=Ww
|
|
cost=50
|
|
convert_to_bridge=Ww^Bw|, Ww^Bw/, Ww^Bw\
|
|
convert_to=Ch
|
|
[/road_cost]
|
|
|
|
[road_cost]
|
|
terrain=Hd
|
|
cost=30
|
|
convert_to=Rd
|
|
[/road_cost]
|
|
|
|
[road_cost]
|
|
terrain=Mdd
|
|
cost=50
|
|
convert_to=Rd
|
|
[/road_cost]
|
|
|
|
#define MIN_COST_ROAD TERRAIN
|
|
[road_cost]
|
|
terrain={TERRAIN}
|
|
cost=2
|
|
convert_to={TERRAIN}
|
|
[/road_cost]
|
|
#enddef
|
|
|
|
{MIN_COST_ROAD Re}
|
|
{MIN_COST_ROAD Ww^Bw|}
|
|
{MIN_COST_ROAD Ww^Bw/}
|
|
{MIN_COST_ROAD Ww^Bw\}
|
|
{MIN_COST_ROAD Ch}
|
|
|
|
[village]
|
|
terrain=Gs
|
|
convert_to=Gg^Vh
|
|
adjacent_liked=Gs, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Rd, Rd, Gg^Ve, Gg^Vh, Hd, Gs^Ft
|
|
rating=8
|
|
[/village]
|
|
|
|
#villages in desert
|
|
[village]
|
|
terrain=Dd
|
|
convert_to=Dd^Vda
|
|
rating=5
|
|
adjacent_liked=Dd, Dd, Gs, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Rd, Rd, Gg^Ve, Gg^Vh, Hd, Gs^Ft
|
|
[/village]
|
|
|
|
#villages in Tropical forest are Jungle huts
|
|
[village]
|
|
terrain=Gs^Ft
|
|
convert_to=Gs^Vht
|
|
rating=4
|
|
adjacent_liked=Gs, Dd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Rd, Rd, Gg^Ve, Gg^Vh, Gs^Vht, Hd, Gs^Ft, Gs^Ft, Gs^Ft
|
|
[/village]
|
|
|
|
#villages in hills
|
|
[village]
|
|
terrain=Hd
|
|
convert_to=Dd^Vdt
|
|
rating=4
|
|
adjacent_liked=Gs, Dd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Rd, Rd, Gg^Ve, Gg^Vh, Hd, Gs^Ft
|
|
[/village]
|
|
|
|
#villages in mountains
|
|
[village]
|
|
terrain=Md
|
|
convert_to=Dd^Vdt
|
|
rating=3
|
|
adjacent_liked=Gs, Dd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Rd, Rd, Gg^Ve, Gg^Vh, Hd, Gs^Ft
|
|
[/village]
|
|
|
|
#merfolk villages - give them low chance of appearing
|
|
[village]
|
|
terrain=Ww
|
|
convert_to=Ww^Vm
|
|
rating=1
|
|
adjacent_liked=Ww, Ww
|
|
[/village]
|
|
|
|
[castle]
|
|
valid_terrain=Dd, Gs, Gs^Ft, Hd
|
|
min_distance=12
|
|
[/castle]
|
|
|
|
[naming]
|
|
{VILLAGE_NAMES}
|
|
[/naming]
|
|
|
|
[village_naming]
|
|
{VILLAGE_NAMES}
|
|
[/village_naming]
|
|
[/generator]
|
|
#undef MIN_COST_ROAD
|
|
[/multiplayer]
|