wesnoth/website/start/1.4/po/zh_CN.po
Nils Kneuper cc92b9bab4 add all the po files for all the lanaugages...
...making updating of the files a *lot* easier
2008-03-03 08:57:34 +00:00

426 lines
15 KiB
Plaintext

# SOME DESCRIPTIVE TITLE
# Copyright (C) YEAR Wesnoth Development Team
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2008-03-03 09:51+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: ENCODING\n"
# type: Attribute 'xml:lang' of: <html>
#: ../template.html:2
msgid "en"
msgstr ""
# type: Attribute 'title' of: <html><head><link>
#: ../template.html:6
msgid "Default"
msgstr ""
# type: Content of: <html><head><title>
#: ../template.html:9
msgid "Battle for Wesnoth 1.4"
msgstr ""
# type: Attribute 'alt' of: <html><body><div><div><div><a><img>
#: ../template.html:18
msgid "Wesnoth logo"
msgstr ""
# type: Content of: <html><body><div><div><div><h1>
#: ../template.html:29
msgid "Battle for Wesnoth 1.4 Release Notes"
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:31
msgid ""
"<em>March 8, 2008</em>. The Battle for Wesnoth team is proud to release "
"version 1.4 of <em>The Battle for Wesnoth</em>, a <a href='http://www.gnu."
"org/philosophy/philosophy.html'>Free</a>, turn-based strategy game with a "
"fantasy theme and roleplaying elements. The game is <a "
"href='#download'>available for download</a> now for Windows, Mac OS X, and "
"various GNU/Linux distributions."
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:40
msgid "<a href='#game'>What's New in Wesnoth 1.4</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li><ul><li>
#: ../template.html:42
msgid "<a href='#players'>For Players</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li><ul><li>
#: ../template.html:43
msgid "<a href='#campdev'>For Campaign Developers</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:46
msgid "<a href='#download'>Download</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:47
msgid "<a href='#more'>More Info</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><h2>
#: ../template.html:52
msgid "What's New in Wesnoth 1.4"
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:54
msgid ""
"For players, the 1.4 version brings you no fewer than seven new mainline "
"campaigns, a redesigned user interface, an amazing variety of high-quality "
"new game music, and a refresh of the game artwork including improved "
"portrait images for many unit types. For designers, the map editor and WML "
"have been enhanced to significantly increase your creative options in "
"writing scenarios."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:61
msgid ""
"Just as importantly, it is probably our most solid release yet. We retired "
"over 300 individual bugs during the 1.3 development period, and introduced "
"several new tools that prevent entire classes of bugs by sanity-checking "
"Wesnoth's data files before they ship to you."
msgstr ""
# type: Attribute 'alt' of: <html><body><div><div><div><div><div><img>
#: ../template.html:67 ../template.html:226
msgid "Wesnoth Screenshot"
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:70
msgid "Here are 1.4's new features in more detail:"
msgstr ""
# type: Content of: <html><body><div><div><div><h3>
#: ../template.html:72
msgid "For Players"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:75
msgid "Seven new campaigns now ship with the game"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:76
msgid ""
"We have more than doubled the number of campaigns we ship. In addition to "
"one brand new campaign, <em>The Hammer of Thursagan</em>, we now also ship "
"polished, upgraded and improved versions of the following well-known user-"
"written campaigns: <em>Descent into Darkness, Liberty, Northern Rebirth, "
"Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.</em>"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:82
msgid "Parts of the user interface of the game have been redesigned"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:83
msgid ""
"The 1.4 Wesnoth user interface has a cleaner look and feel, with lightweight "
"semi-transparent transient windows replacing many of the old-fashioned "
"opaque modal dialogues with buttons. Subtle new graphics effects when you "
"select a unit and target an enemy help you keep track of what is going on "
"without getting between you and the gameplay. The game now displays owned "
"and total villages in the status bar. Interface actions and day/night "
"changes now have unobtrusive cue sounds. You can use drag'n'drop to move "
"units. Mousewheels are supported."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:93
msgid "You can now review scenarios, chat, and set options after victory"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:94
msgid ""
"You'll no longer get two modal dialogues full of checkbox options "
"immediately after victory in a scenario and then be instantly returned to "
"the lobby (or, in campaigns, jumped to the next scenario). Instead, there's "
"just one summary popup, after which you'll be in a 'linger mode' that allows "
"you to chat with friends and foes, use normal commands, change your options, "
"and in general do anything except more battle actions."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:102
msgid "The multiplayer collection has been revised and extended"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:103
msgid ""
"New maps and multiplayer scenarios: <cite> Auction-X, Dark Forecast, "
"Hamlets, Mokena Prairie, The Manzivan Traps, Xanthe Chaos</cite>."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:110
msgid ""
"Revised maps: <cite>Alirok Marsh</cite> (formerly <cite>Triple Blitz</cite>),"
"<cite> Amohsad Caldera, Blue Water Province, Castle Hopping Isle, Caves of "
"the Basilisk, Crusaders Fields, Cynsaun Battlefield, Den of Onis, Fallenstar "
"Lake</cite> (formerly <cite>Meteor Lake</cite>),<cite> Forest of Fear, "
"Freelands</cite> (formerly <cite>Charge</cite>),<cite> Hexcake, Hornshark "
"Island, Island of the Horatii, King of the Hill, Lagoon, Loris River, "
"Merkwuerdigliebe, Morituri, Paths of Daggers, Sablestone Delta, Siege "
"Castles, Silverhead Crossing, Sulla's Ruins, Waterloo Sunset, Weldyn "
"Channel</cite> (formerly <cite>Blitz</cite>),<cite> Wesbowl</cite>."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:139
msgid "Changed and rebalanced units"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:140
msgid ""
"The Footpad, Poacher and Thug units can advance all the way to level 3. "
"Many units have been tuned and rebalanced, including Ancient Lich, Elvish "
"Sorceress, Fugitive, Ghost, Hurricane Drake, Lich, Mage of Light, Mermaid "
"Diviner, Mermaid Priestess, Merman Warrior, Naga Myrmidon, Necromancer, "
"Orcish Assassin, Ranger, Royal Guard, Sky Drake, White Mage, Wraith, and all "
"the Saurians and Bats."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:162
msgid ""
"Also, the \"holy\" damage type has been changed to \"arcane\" and is now a "
"general anti-magic attack useful against more than just undead: elves, "
"drakes and trolls are among the units now vulnerable against it."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:166
msgid "Many portraits have been revised or added"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:167
msgid ""
"Many unit and hero portraits have been improved or added. We now have a "
"particularly beautiful set of new portraits in a uniform style for the "
"Elvish units."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:171
msgid "New uses of animation"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:172
msgid ""
"Many more units have full combat animation. Many unit also have idle "
"animations which fire periodically when they are not doing anything "
"specific. Some units and items also have standing animations that a "
"constantly active; bats flap their wings and campfires flicker. There are "
"improved base frames for many units, including Mages and Ghosts, and many "
"special effects such as magic attacks have been improved as well."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:180
msgid "Multiplayer lobby improvements"
msgstr ""
#
#
# type: Content of: <html><body><div><div><div><dl><dd><p>
#. You'll get
#. a notification when you are in game and a friend joins the
#. server.
#: ../template.html:181
msgid ""
"You can set a list of user nicks to be ignored (you won't see chat from "
"them). You can also set a list of friends; their nicks will be highlighted "
"and shown at the top of your user list."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:187
msgid "Miscellaneous other improvements"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:188
msgid ""
"You can now select a female leader in multiplayer. The in-game help has been "
"revised, reorganized and expanded. There are five new all-original symphonic "
"music tracks, and many new or improved sound effects. Savegames are "
"automatically compressed to save you disk space."
msgstr ""
# type: Content of: <html><body><div><div><div><h3>
#: ../template.html:194
msgid "For Campaign Developers"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:197
msgid "The map editor is much more capable"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:198
msgid ""
"Maps can now be opened directly from a scenario file and saved back to it. "
"Starting positions no longer need to be on keeps. The terrain palette is "
"divided into groups of like terrains, so you'll scroll it less often. And "
"there are many new terrains; farmland, Elvish castle, and windmill have been "
"added to the basic set, and there are bridges for crossing swamp, deep "
"water, or chasms. Treatment of map edges has been changed to eliminate some "
"terrain distortions at map edges and make small maps look better on a large "
"display (and these changes apply to the game display too)."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:208
msgid "WML is considerably more powerful"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:209
msgid ""
"Animation WML has been completely redesigned in a much more flexible and "
"general way. Complex variable substitution is now used in all action WML. "
"There is safe random-number generation in multiplayer. A <code>"
"[set_menu_item]</code> tag allows scenario designers to create custom right-"
"click context menu items which perform arbitrary WML actions. The Standard "
"Unit Filter and Standard Location Filter elements have new capabilities "
"(including completed boolean expressions) that make them much more powerful "
"and can replace most of what used to be done with special-purpose filters."
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dt>
#: ../template.html:219
msgid "Multiplayer campaigns"
msgstr ""
# type: Content of: <html><body><div><div><div><dl><dd><p>
#: ../template.html:220
msgid ""
"The game engine will now support multiplayer campaigns, though we don't ship "
"any yet. This is an opportunity for designers to explore a new frontier in "
"Wesnoth play."
msgstr ""
# type: Content of: <html><body><div><div><div><h2>
#: ../template.html:232
msgid "Download"
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:234
msgid ""
"Battle for Wesnoth is made available under the <a href='http://www.gnu.org/"
"copyleft/gpl.html'>GNU General Public License</a> (GPL). Source code is "
"available from <a href='http://www.wesnoth.org'>wesnoth.org</a> where you "
"will also find instructions for <a href='http://wesnoth.org/wiki/"
"CompilingWesnoth'>building from source</a> on a range of different operating "
"systems. Ready-to-go packages are also available for most popular operating "
"systems, including Linux and Windows and Mac OS X."
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:245
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4.tar."
"gz?download'>Source code</a> </strong>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:250
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/wesnoth-1.4-"
"windows.exe?download'>Wesnoth for MS Windows</a> </strong>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:255
msgid ""
"<strong> <a href='http://downloads.sourceforge.net/wesnoth/"
"Wesnoth_MacOSX_1.4.dmg?download'>Wesnoth for Mac OS X</a> </strong>"
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:261
msgid ""
"You can get up to date information about downloads at the <a href='http://"
"www.wesnoth.org/wiki/Download'>downloads page</a>."
msgstr ""
# type: Content of: <html><body><div><div><div><p>
#: ../template.html:264
msgid ""
"If you downloaded previous versions of the game, you might be interested in "
"downloading the <a href='http://www.wesnoth.org/wiki/"
"Download_Xdeltas'>xdelta</a> files only."
msgstr ""
# type: Content of: <html><body><div><div><div><h2>
#: ../template.html:269
msgid "More Info"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:273
msgid ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/"
"changelog'>Full Changelog</a> (English, very long)"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:276
msgid ""
"<a href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.4/doc/manual/"
"manual.en.html'>User's Manual</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:277
msgid "<a href='http://www.wesnoth.org'>Wesnoth Official Website</a> (English)"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:278
msgid ""
"<a href='http://www.wesnoth.org/start/1.0'>Wesnoth 1.0 Release Notes</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><ul><li>
#: ../template.html:279
msgid ""
"<a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a>"
msgstr ""
# type: Content of: <html><body><div><div><div><div><p>
#: ../template.html:286
msgid "This page is also available in the following languages:"
msgstr ""