Charles Dang fb35023814 GUI2: cleaned up and improved up bind_status_label implementation
- Used constexpr if instead of SFINAE for the default getter functions
- Added support for menu buttons in the default getter function
- Fixes potentially calling get_value_label on classes derived from integer_selector other than slider
  (this function is a member of the slider class)
- Made value getters take a const reference (we don't want to be able to modify widgets here)
- Made value getters return a t_string (avoids conversion to std::string and set_label takes a t_string anyway)
2021-06-28 16:47:05 -04:00
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2021-06-23 10:42:41 +03:00
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2021-05-27 14:20:59 -04:00
2021-06-20 17:30:36 -05:00
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License: GPL v2

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 10 GiB
Languages
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C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%