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wesnoth/data/core/units/goblins
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Simon Forsyth 33c657059d Make wolf raise head for terrain where unit is submerged only
Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion

http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
..
Direwolf_Rider.cfg
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Impaler.cfg
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Knight.cfg
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Pillager.cfg
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Rouser.cfg
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Spearman.cfg
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Wolf_Rider.cfg
Make wolf raise head for terrain where unit is submerged only
2012-02-22 22:21:00 +00:00
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