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Multiline comments need the `po:` prefix on each line, otherwise that line is ignored. This fixes all occurances of this. Any lines which have nothing after the `po:` are still ignored, so I haven't added it to the paragraph-break lines. The resulting .pot file doesn't have paragraphs.
248 lines
9.8 KiB
INI
248 lines
9.8 KiB
INI
#textdomain wesnoth-help
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# The SPECIAL_NOTES macro and ability-specific SPECIAL_NOTES_* macros are deprecated, they are strings that were historically included directly in [unit_type]description.
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# Since 1.16 these special notes are found in the abilities, movetypes and weapon specials themselves, and in [language]special_note_damage_type_arcane.
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#
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# The INTERNAL:SPECIAL_NOTES_* macros contain the strings shared by the deprecated macros and the non-deprecated uses. They aren't intended to be reused outside mainline.
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#define INTERNAL:SPECIAL_NOTES_SPIRIT
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_"Spirits have very unusual resistances to damage, and move quite slowly over open water."#enddef
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#define INTERNAL:SPECIAL_NOTES_ARCANE
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_"This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."#enddef
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[language]
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special_note_damage_type_arcane={INTERNAL:SPECIAL_NOTES_ARCANE}
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[/language]
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#define INTERNAL:SPECIAL_NOTES_HEALS
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_"This unit is capable of basic healing."#enddef
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#define INTERNAL:SPECIAL_NOTES_EXTRA_HEAL
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_"This unit is capable of rapid healing."#enddef
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#define INTERNAL:SPECIAL_NOTES_CURES
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_"This unit is capable of healing those around it, and curing them of poison."#enddef
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#define INTERNAL:SPECIAL_NOTES_UNPOISON
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_"This unit is capable of neutralizing the effects of poison in units around it."#enddef
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#define INTERNAL:SPECIAL_NOTES_REGENERATES
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_"This unit regenerates, which allows it to heal as though always stationed in a village."#enddef
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#define INTERNAL:SPECIAL_NOTES_STEADFAST
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_"The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef
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#define INTERNAL:SPECIAL_NOTES_LEADERSHIP
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_"The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."#enddef
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#define INTERNAL:SPECIAL_NOTES_SKIRMISHER
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_"This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."#enddef
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#define INTERNAL:SPECIAL_NOTES_ILLUMINATES
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_"Illumination increases the lighting level in adjacent areas."#enddef
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#define INTERNAL:SPECIAL_NOTES_TELEPORT
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_"This unit can use one move to teleport between any two empty villages controlled by its side."#enddef
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#define INTERNAL:SPECIAL_NOTES_AMBUSH
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_"In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking."#enddef
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#define INTERNAL:SPECIAL_NOTES_NIGHTSTALK
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_"This unit is able to hide at night, leaving no trace of its presence."#enddef
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#define INTERNAL:SPECIAL_NOTES_CONCEALMENT
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_"This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it."#enddef
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#define INTERNAL:SPECIAL_NOTES_SUBMERGE
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_"This unit can move unseen in deep water, requiring no air from the surface."#enddef
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#define INTERNAL:SPECIAL_NOTES_FEEDING
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_"This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."#enddef
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#define INTERNAL:SPECIAL_NOTES_BERSERK
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_"Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."#enddef
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#define INTERNAL:SPECIAL_NOTES_BACKSTAB
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_"If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."#enddef
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#define INTERNAL:SPECIAL_NOTES_PLAGUE
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_"Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."#enddef
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#define INTERNAL:SPECIAL_NOTES_PLAGUE_EGG
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_"Foes who lose their life to certain horrors of nature become nourishment for a rapidly growing larva, unless they are standing in a village."#enddef
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#define INTERNAL:SPECIAL_NOTES_SLOW
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_"This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."#enddef
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#define INTERNAL:SPECIAL_NOTES_PETRIFY
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_"The ability to turn the living to stone makes this unit extremely dangerous."#enddef
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#define INTERNAL:SPECIAL_NOTES_MARKSMAN
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_"This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."#enddef
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#define INTERNAL:SPECIAL_NOTES_MAGICAL
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_"This unit has magical attacks, which always have a high chance of hitting an opponent."#enddef
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#define INTERNAL:SPECIAL_NOTES_SWARM
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_"The swarming attacks of this unit become less deadly whenever its members are wounded."#enddef
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#define INTERNAL:SPECIAL_NOTES_CHARGE
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_"Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."#enddef
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#define INTERNAL:SPECIAL_NOTES_DRAIN
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_"During battle, this unit can drain life from victims to renew its own health."#enddef
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#define INTERNAL:SPECIAL_NOTES_FIRSTSTRIKE
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_"The length of this unit’s weapon allows it to strike first in melee, even in defense."#enddef
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#define INTERNAL:SPECIAL_NOTES_POISON
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_"The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."#enddef
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#define INTERNAL:SPECIAL_NOTES_DEFENSE_CAP
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_"This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types."#enddef
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#define NOTE_REMOVE
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#deprecated 4 This does not work on notes added by abilities, weapon specials or damage types
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[+special_note]
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remove=yes
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[/special_note]
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#enddef
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# Deprecated versions here
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# wmlindent: start ignoring
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#define SPECIAL_NOTES
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#deprecated 4 Use [special_note]note= tags and special_note= attributes instead.
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"
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"+
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# po: User-visible string, but only shown in the help pages of UMC units that haven't yet been updated to the 1.16 special notes format.
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# po: Don't use markup in this, because it's shown by both Pango (in the sidebar's tooltips) and the GUI1 help browser (for unit descriptions).
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_"Special Notes (1.14-style, please update to the new list format to avoid duplicates):"#enddef
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# wmlindent: stop ignoring
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#define SPECIAL_NOTES_SPIRIT
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_SPIRIT}#enddef
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#define SPECIAL_NOTES_ARCANE
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_ARCANE}#enddef
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#define SPECIAL_NOTES_HEALS
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_HEALS}#enddef
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#define SPECIAL_NOTES_EXTRA_HEAL
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_EXTRA_HEAL}#enddef
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#define SPECIAL_NOTES_CURES
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_CURES}#enddef
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#define SPECIAL_NOTES_UNPOISON
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_UNPOISON}#enddef
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#define SPECIAL_NOTES_REGENERATES
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_REGENERATES}#enddef
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#define SPECIAL_NOTES_STEADFAST
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_STEADFAST}#enddef
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#define SPECIAL_NOTES_LEADERSHIP
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_LEADERSHIP}#enddef
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#define SPECIAL_NOTES_SKIRMISHER
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_SKIRMISHER}#enddef
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#define SPECIAL_NOTES_ILLUMINATES
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_ILLUMINATES}#enddef
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#define SPECIAL_NOTES_TELEPORT
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_TELEPORT}#enddef
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#define SPECIAL_NOTES_AMBUSH
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_AMBUSH}#enddef
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#define SPECIAL_NOTES_NIGHTSTALK
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_NIGHTSTALK}#enddef
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#define SPECIAL_NOTES_CONCEALMENT
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_CONCEALMENT}#enddef
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#define SPECIAL_NOTES_SUBMERGE
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_SUBMERGE}#enddef
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#define SPECIAL_NOTES_FEEDING
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_FEEDING}#enddef
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#define SPECIAL_NOTES_BERSERK
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_BERSERK}#enddef
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#define SPECIAL_NOTES_BACKSTAB
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_BACKSTAB}#enddef
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#define SPECIAL_NOTES_PLAGUE
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_PLAGUE}#enddef
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#define SPECIAL_NOTES_SLOW
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_SLOW}#enddef
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#define SPECIAL_NOTES_PETRIFY
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_PETRIFY}#enddef
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#define SPECIAL_NOTES_STONE
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_PETRIFY}#enddef
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#define SPECIAL_NOTES_MARKSMAN
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_MARKSMAN}#enddef
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#define SPECIAL_NOTES_MAGICAL
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_MAGICAL}#enddef
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#define SPECIAL_NOTES_SWARM
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_SWARM}#enddef
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#define SPECIAL_NOTES_CHARGE
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_CHARGE}#enddef
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#define SPECIAL_NOTES_DRAIN
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_DRAIN}#enddef
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#define SPECIAL_NOTES_FIRSTSTRIKE
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_FIRSTSTRIKE}#enddef
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#define SPECIAL_NOTES_POISON
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_POISON}#enddef
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#define SPECIAL_NOTES_DEFENSE_CAP
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#deprecated 2 1.19 This note is now added automatically.
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{INTERNAL:SPECIAL_NOTES_DEFENSE_CAP}#enddef
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