wesnoth/data/core/macros/special-notes.cfg
Steve Cotton bc64ea75c5 Fix some multiline po: comments
Multiline comments need the `po:` prefix on each line, otherwise that
line is ignored. This fixes all occurances of this.

Any lines which have nothing after the `po:` are still ignored, so I
haven't added it to the paragraph-break lines. The resulting .pot file
doesn't have paragraphs.
2024-01-05 10:19:44 +01:00

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#textdomain wesnoth-help
# The SPECIAL_NOTES macro and ability-specific SPECIAL_NOTES_* macros are deprecated, they are strings that were historically included directly in [unit_type]description.
# Since 1.16 these special notes are found in the abilities, movetypes and weapon specials themselves, and in [language]special_note_damage_type_arcane.
#
# The INTERNAL:SPECIAL_NOTES_* macros contain the strings shared by the deprecated macros and the non-deprecated uses. They aren't intended to be reused outside mainline.
#define INTERNAL:SPECIAL_NOTES_SPIRIT
_"Spirits have very unusual resistances to damage, and move quite slowly over open water."#enddef
#define INTERNAL:SPECIAL_NOTES_ARCANE
_"This units arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."#enddef
[language]
special_note_damage_type_arcane={INTERNAL:SPECIAL_NOTES_ARCANE}
[/language]
#define INTERNAL:SPECIAL_NOTES_HEALS
_"This unit is capable of basic healing."#enddef
#define INTERNAL:SPECIAL_NOTES_EXTRA_HEAL
_"This unit is capable of rapid healing."#enddef
#define INTERNAL:SPECIAL_NOTES_CURES
_"This unit is capable of healing those around it, and curing them of poison."#enddef
#define INTERNAL:SPECIAL_NOTES_UNPOISON
_"This unit is capable of neutralizing the effects of poison in units around it."#enddef
#define INTERNAL:SPECIAL_NOTES_REGENERATES
_"This unit regenerates, which allows it to heal as though always stationed in a village."#enddef
#define INTERNAL:SPECIAL_NOTES_STEADFAST
_"The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef
#define INTERNAL:SPECIAL_NOTES_LEADERSHIP
_"The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."#enddef
#define INTERNAL:SPECIAL_NOTES_SKIRMISHER
_"This units skill at skirmishing allows it to ignore enemies zones of control and thus move unhindered around them."#enddef
#define INTERNAL:SPECIAL_NOTES_ILLUMINATES
_"Illumination increases the lighting level in adjacent areas."#enddef
#define INTERNAL:SPECIAL_NOTES_TELEPORT
_"This unit can use one move to teleport between any two empty villages controlled by its side."#enddef
#define INTERNAL:SPECIAL_NOTES_AMBUSH
_"In woodlands, this units ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking."#enddef
#define INTERNAL:SPECIAL_NOTES_NIGHTSTALK
_"This unit is able to hide at night, leaving no trace of its presence."#enddef
#define INTERNAL:SPECIAL_NOTES_CONCEALMENT
_"This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it."#enddef
#define INTERNAL:SPECIAL_NOTES_SUBMERGE
_"This unit can move unseen in deep water, requiring no air from the surface."#enddef
#define INTERNAL:SPECIAL_NOTES_FEEDING
_"This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."#enddef
#define INTERNAL:SPECIAL_NOTES_BERSERK
_"Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."#enddef
#define INTERNAL:SPECIAL_NOTES_BACKSTAB
_"If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."#enddef
#define INTERNAL:SPECIAL_NOTES_PLAGUE
_"Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."#enddef
#define INTERNAL:SPECIAL_NOTES_PLAGUE_EGG
_"Foes who lose their life to certain horrors of nature become nourishment for a rapidly growing larva, unless they are standing in a village."#enddef
#define INTERNAL:SPECIAL_NOTES_SLOW
_"This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."#enddef
#define INTERNAL:SPECIAL_NOTES_PETRIFY
_"The ability to turn the living to stone makes this unit extremely dangerous."#enddef
#define INTERNAL:SPECIAL_NOTES_MARKSMAN
_"This units marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."#enddef
#define INTERNAL:SPECIAL_NOTES_MAGICAL
_"This unit has magical attacks, which always have a high chance of hitting an opponent."#enddef
#define INTERNAL:SPECIAL_NOTES_SWARM
_"The swarming attacks of this unit become less deadly whenever its members are wounded."#enddef
#define INTERNAL:SPECIAL_NOTES_CHARGE
_"Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."#enddef
#define INTERNAL:SPECIAL_NOTES_DRAIN
_"During battle, this unit can drain life from victims to renew its own health."#enddef
#define INTERNAL:SPECIAL_NOTES_FIRSTSTRIKE
_"The length of this units weapon allows it to strike first in melee, even in defense."#enddef
#define INTERNAL:SPECIAL_NOTES_POISON
_"The victims of this units poison will continually take damage until they can be cured in town or by a unit which cures."#enddef
#define INTERNAL:SPECIAL_NOTES_DEFENSE_CAP
_"This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types."#enddef
#define NOTE_REMOVE
#deprecated 4 This does not work on notes added by abilities, weapon specials or damage types
[+special_note]
remove=yes
[/special_note]
#enddef
# Deprecated versions here
# wmlindent: start ignoring
#define SPECIAL_NOTES
#deprecated 4 Use [special_note]note= tags and special_note= attributes instead.
"
"+
# po: User-visible string, but only shown in the help pages of UMC units that haven't yet been updated to the 1.16 special notes format.
# po: Don't use markup in this, because it's shown by both Pango (in the sidebar's tooltips) and the GUI1 help browser (for unit descriptions).
_"Special Notes (1.14-style, please update to the new list format to avoid duplicates):"#enddef
# wmlindent: stop ignoring
#define SPECIAL_NOTES_SPIRIT
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_SPIRIT}#enddef
#define SPECIAL_NOTES_ARCANE
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_ARCANE}#enddef
#define SPECIAL_NOTES_HEALS
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_HEALS}#enddef
#define SPECIAL_NOTES_EXTRA_HEAL
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_EXTRA_HEAL}#enddef
#define SPECIAL_NOTES_CURES
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_CURES}#enddef
#define SPECIAL_NOTES_UNPOISON
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_UNPOISON}#enddef
#define SPECIAL_NOTES_REGENERATES
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_REGENERATES}#enddef
#define SPECIAL_NOTES_STEADFAST
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_STEADFAST}#enddef
#define SPECIAL_NOTES_LEADERSHIP
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_LEADERSHIP}#enddef
#define SPECIAL_NOTES_SKIRMISHER
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_SKIRMISHER}#enddef
#define SPECIAL_NOTES_ILLUMINATES
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_ILLUMINATES}#enddef
#define SPECIAL_NOTES_TELEPORT
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_TELEPORT}#enddef
#define SPECIAL_NOTES_AMBUSH
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_AMBUSH}#enddef
#define SPECIAL_NOTES_NIGHTSTALK
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_NIGHTSTALK}#enddef
#define SPECIAL_NOTES_CONCEALMENT
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_CONCEALMENT}#enddef
#define SPECIAL_NOTES_SUBMERGE
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_SUBMERGE}#enddef
#define SPECIAL_NOTES_FEEDING
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_FEEDING}#enddef
#define SPECIAL_NOTES_BERSERK
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_BERSERK}#enddef
#define SPECIAL_NOTES_BACKSTAB
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_BACKSTAB}#enddef
#define SPECIAL_NOTES_PLAGUE
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_PLAGUE}#enddef
#define SPECIAL_NOTES_SLOW
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_SLOW}#enddef
#define SPECIAL_NOTES_PETRIFY
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_PETRIFY}#enddef
#define SPECIAL_NOTES_STONE
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_PETRIFY}#enddef
#define SPECIAL_NOTES_MARKSMAN
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_MARKSMAN}#enddef
#define SPECIAL_NOTES_MAGICAL
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_MAGICAL}#enddef
#define SPECIAL_NOTES_SWARM
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_SWARM}#enddef
#define SPECIAL_NOTES_CHARGE
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_CHARGE}#enddef
#define SPECIAL_NOTES_DRAIN
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_DRAIN}#enddef
#define SPECIAL_NOTES_FIRSTSTRIKE
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_FIRSTSTRIKE}#enddef
#define SPECIAL_NOTES_POISON
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_POISON}#enddef
#define SPECIAL_NOTES_DEFENSE_CAP
#deprecated 2 1.19 This note is now added automatically.
{INTERNAL:SPECIAL_NOTES_DEFENSE_CAP}#enddef