mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-01 16:27:48 +00:00
1698 lines
48 KiB
INI
1698 lines
48 KiB
INI
#textdomain wesnoth
|
|
# Macros for setting animations.
|
|
|
|
# These don't rely on any other macros. Please don't change this.
|
|
|
|
#define STANDING_ANIM_DIRECTIONAL BASE_SE_IMAGE BASE_NE_IMAGE
|
|
[standing_anim]
|
|
[if]
|
|
direction=s,se,sw
|
|
start_time=0
|
|
[frame]
|
|
duration=150
|
|
image={BASE_SE_IMAGE}
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
direction=n,ne,nw
|
|
start_time=0
|
|
[frame]
|
|
duration=150
|
|
image={BASE_NE_IMAGE}
|
|
[/frame]
|
|
[/else]
|
|
[/standing_anim]
|
|
#enddef
|
|
|
|
#define LEADING_ANIM FULL_IMAGE HALFWAYS_IMAGE
|
|
# Define a defensive animation moving from a specified BASE_IMAGE
|
|
# to REACTION_IMAGE, with HIT_SOUND playing only if a hit occurs.
|
|
[leading_anim]
|
|
start_time=-126
|
|
[frame]
|
|
duration=1
|
|
image={HALFWAYS_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=100
|
|
image={FULL_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=150
|
|
image={FULL_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=1
|
|
image={HALFWAYS_IMAGE}
|
|
[/frame]
|
|
[/leading_anim]
|
|
#enddef
|
|
|
|
|
|
#define DEFENSE_ANIM REACTION_IMAGE BASE_IMAGE HIT_SOUND
|
|
# Define a defensive animation moving from a specified BASE_IMAGE
|
|
# to REACTION_IMAGE, with HIT_SOUND playing only if a hit occurs.
|
|
[defend]
|
|
start_time=-126
|
|
[frame]
|
|
duration=1
|
|
image={BASE_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=100
|
|
image={REACTION_IMAGE}
|
|
[/frame]
|
|
[if]
|
|
hits=hit
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_IMAGE}
|
|
sound={HIT_SOUND}
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
hits=miss,kill
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_IMAGE}
|
|
[/frame]
|
|
[/else]
|
|
[frame]
|
|
duration=1
|
|
image={BASE_IMAGE}
|
|
[/frame]
|
|
[/defend]
|
|
#enddef
|
|
|
|
#define DEFENSE_ANIM_FILTERED REACTION_IMAGE BASE_IMAGE HIT_SOUND FILTER
|
|
# Define a defensive animation moving from a specified BASE_IMAGE
|
|
# to REACTION_IMAGE, with HIT_SOUND playing only if a hit occurs. This
|
|
# fires only if FILTER is matched.
|
|
[defend]
|
|
start_time=-126
|
|
{FILTER}
|
|
[frame]
|
|
duration=1
|
|
image={BASE_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=100
|
|
image={REACTION_IMAGE}
|
|
[/frame]
|
|
[if]
|
|
hits=hit
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_IMAGE}
|
|
sound={HIT_SOUND}
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
hits=miss,kill
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_IMAGE}
|
|
[/frame]
|
|
[/else]
|
|
[frame]
|
|
duration=1
|
|
image={BASE_IMAGE}
|
|
[/frame]
|
|
[/defend]
|
|
#enddef
|
|
|
|
#define DEFENSE_ANIM_RANGE REACTION_IMAGE BASE_IMAGE HIT_SOUND RANGE
|
|
# Define a defensive animation moving from a specified BASE_IMAGE
|
|
# to REACTION_IMAGE, with HIT_SOUND playing only if a hit occurs. This
|
|
# fires only on the class of attacks specified by RANGE.
|
|
[defend]
|
|
start_time=-126
|
|
[filter_attack]
|
|
range={RANGE}
|
|
[/filter_attack]
|
|
[frame]
|
|
duration=1
|
|
image={BASE_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=100
|
|
image={REACTION_IMAGE}
|
|
[/frame]
|
|
[if]
|
|
hits=hit
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_IMAGE}
|
|
sound={HIT_SOUND}
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
hits=miss,kill
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_IMAGE}
|
|
[/frame]
|
|
[/else]
|
|
[frame]
|
|
duration=1
|
|
image={BASE_IMAGE}
|
|
[/frame]
|
|
[/defend]
|
|
#enddef
|
|
|
|
#define DEFENSE_ANIM_DIRECTIONAL REACTION_SE_IMAGE BASE_SE_IMAGE REACTION_NE_IMAGE BASE_NE_IMAGE HITSOUND
|
|
[defend]
|
|
direction=sw,s,se
|
|
start_time=-126
|
|
[frame]
|
|
duration=1
|
|
image={BASE_SE_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=100
|
|
image={REACTION_SE_IMAGE}
|
|
[/frame]
|
|
[if]
|
|
hits=hit
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_SE_IMAGE}
|
|
sound={HITSOUND}
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
hits=miss,kill
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_SE_IMAGE}
|
|
[/frame]
|
|
[/else]
|
|
[frame]
|
|
duration=1
|
|
image={BASE_SE_IMAGE}
|
|
[/frame]
|
|
[/defend]
|
|
[defend]
|
|
direction=nw,n,ne
|
|
start_time=-126
|
|
[frame]
|
|
duration=1
|
|
image={BASE_NE_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=100
|
|
image={REACTION_NE_IMAGE}
|
|
[/frame]
|
|
[if]
|
|
hits=hit
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_NE_IMAGE}
|
|
sound={HITSOUND}
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
hits=miss,kill
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_NE_IMAGE}
|
|
[/frame]
|
|
[/else]
|
|
[frame]
|
|
duration=1
|
|
image={BASE_NE_IMAGE}
|
|
[/frame]
|
|
[/defend]
|
|
#enddef
|
|
|
|
#define DEFENSE_ANIM_DIRECTIONAL_RANGE REACTION_SE_IMAGE BASE_SE_IMAGE REACTION_NE_IMAGE BASE_NE_IMAGE HITSOUND RANGE
|
|
[defend]
|
|
direction=sw,s,se
|
|
[filter_attack]
|
|
range={RANGE}
|
|
[/filter_attack]
|
|
start_time=-126
|
|
[frame]
|
|
duration=1
|
|
image={BASE_SE_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=100
|
|
image={REACTION_SE_IMAGE}
|
|
[/frame]
|
|
[if]
|
|
hits=hit
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_SE_IMAGE}
|
|
sound={HITSOUND}
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
hits=miss,kill
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_SE_IMAGE}
|
|
[/frame]
|
|
[/else]
|
|
[frame]
|
|
duration=1
|
|
image={BASE_SE_IMAGE}
|
|
[/frame]
|
|
[/defend]
|
|
[defend]
|
|
direction=nw,n,ne
|
|
[filter_attack]
|
|
range={RANGE}
|
|
[/filter_attack]
|
|
start_time=-126
|
|
[frame]
|
|
duration=1
|
|
image={BASE_NE_IMAGE}
|
|
[/frame]
|
|
[frame]
|
|
duration=100
|
|
image={REACTION_NE_IMAGE}
|
|
[/frame]
|
|
[if]
|
|
hits=hit
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_NE_IMAGE}
|
|
sound={HITSOUND}
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
hits=miss,kill
|
|
[frame]
|
|
duration=150
|
|
image={REACTION_NE_IMAGE}
|
|
[/frame]
|
|
[/else]
|
|
[frame]
|
|
duration=1
|
|
image={BASE_NE_IMAGE}
|
|
[/frame]
|
|
[/defend]
|
|
#enddef
|
|
|
|
#define DEFENSE_ANIM_ELVEN_RANGE REACTION_IMAGE BASE_IMAGE HIT_SOUND RANGE
|
|
# Define a defensive animation moving from a specified BASE_IMAGE
|
|
# to REACTION_IMAGE, with HIT_SOUND playing only if a hit occurs and an
|
|
# elven halo waxing and waning during the animation. This
|
|
# fires only on the class of attacks specified by RANGE.
|
|
[defend]
|
|
start_time=-175
|
|
[filter_attack]
|
|
range={RANGE}
|
|
[/filter_attack]
|
|
[frame]
|
|
duration=25
|
|
end=-150
|
|
image={BASE_IMAGE}
|
|
halo=halo/elven/elven-shield-halo-20pct.png
|
|
[/frame]
|
|
[frame]
|
|
duration=25
|
|
image={BASE_IMAGE}
|
|
halo=halo/elven/elven-shield-halo-40pct.png
|
|
[/frame]
|
|
[frame]
|
|
duration=50
|
|
image={REACTION_IMAGE}
|
|
halo=halo/elven/elven-shield-halo-60pct.png
|
|
[/frame]
|
|
[frame]
|
|
duration=50
|
|
image={REACTION_IMAGE}
|
|
halo=halo/elven/elven-shield-halo-80pct.png
|
|
[/frame]
|
|
[if]
|
|
hits=hit
|
|
[frame]
|
|
duration=100
|
|
image={REACTION_IMAGE}
|
|
sound={HIT_SOUND}
|
|
halo=halo/elven/elven-shield-halo-100pct.png
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
hits=miss,kill
|
|
[frame]
|
|
duration=100
|
|
image={REACTION_IMAGE}
|
|
halo=halo/elven/elven-shield-halo-100pct.png
|
|
[/frame]
|
|
[/else]
|
|
[frame]
|
|
duration=50
|
|
image={REACTION_IMAGE}
|
|
halo=halo/elven/elven-shield-halo-80pct.png
|
|
[/frame]
|
|
[frame]
|
|
duration=25
|
|
image={BASE_IMAGE}
|
|
halo=halo/elven/elven-shield-halo-60pct.png
|
|
[/frame]
|
|
[frame]
|
|
duration=25
|
|
image={BASE_IMAGE}
|
|
halo=halo/elven/elven-shield-halo-40pct.png
|
|
[/frame]
|
|
[frame]
|
|
duration=25
|
|
image={BASE_IMAGE}
|
|
halo=halo/elven/elven-shield-halo-20pct.png
|
|
[/frame]
|
|
[/defend]
|
|
#enddef
|
|
|
|
# this macro is called on top of every idle animation,
|
|
# to provide a standard set of conditions to play the idle animation
|
|
|
|
#define STANDARD_IDLE_FILTER
|
|
# Poisoned units should have no idle animation.
|
|
[filter]
|
|
[not]
|
|
[filter_wml]
|
|
[status]
|
|
poisoned="yes"
|
|
[/status]
|
|
[/filter_wml]
|
|
[/not]
|
|
[/filter]
|
|
# Units next to enemies should not have idle animations
|
|
[filter]
|
|
[filter_adjacent]
|
|
is_enemy="yes"
|
|
count=0
|
|
[/filter_adjacent]
|
|
[/filter]
|
|
#enddef
|
|
|
|
#define DRAKE_FLYING_ANIM STANDING_FRAME FLYING_FRAME
|
|
[standing_anim]
|
|
start_time=0
|
|
[filter]
|
|
[filter_location]
|
|
terrain=!,W*,Qx*,Ql*
|
|
[or]
|
|
terrain=Wwf,Wwr,*^V*
|
|
[/or]
|
|
[/filter_location]
|
|
[/filter]
|
|
[frame]
|
|
duration=150
|
|
image={STANDING_FRAME}
|
|
[/frame]
|
|
[/standing_anim]
|
|
|
|
[standing_anim]
|
|
start_time=0
|
|
layer=60
|
|
submerge=0.01
|
|
[filter]
|
|
[filter_location]
|
|
terrain=W*,Qx*,Ql*
|
|
[not]
|
|
terrain=Wwf,Wwr,*^V*
|
|
[/not]
|
|
[/filter_location]
|
|
[/filter]
|
|
[frame]
|
|
duration=150
|
|
image={FLYING_FRAME}
|
|
[/frame]
|
|
[/standing_anim]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_WAIL
|
|
# Animate a projectile for a wail attack.
|
|
[if]
|
|
direction=n,ne,nw
|
|
|
|
[missile_frame]
|
|
begin=-300
|
|
end=-230
|
|
image="projectiles/wailprojectile-n-1.png"
|
|
image_diagonal="projectiles/wailprojectile-ne-1.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-230
|
|
end=-160
|
|
image="projectiles/wailprojectile-n-2.png"
|
|
image_diagonal="projectiles/wailprojectile-ne-2.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-160
|
|
end=0
|
|
image="projectiles/wailprojectile-n-3.png"
|
|
image_diagonal="projectiles/wailprojectile-ne-3.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=0
|
|
end=40
|
|
image="projectiles/wailprojectile-n-4.png"
|
|
image_diagonal="projectiles/wailprojectile-ne-4.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=40
|
|
end=80
|
|
image="projectiles/wailprojectile-n-5.png"
|
|
image_diagonal="projectiles/wailprojectile-ne-5.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=80
|
|
end=120
|
|
image="projectiles/wailprojectile-n-6.png"
|
|
image_diagonal="projectiles/wailprojectile-ne-6.png"
|
|
[/missile_frame]
|
|
[/if]
|
|
[else]
|
|
direction=s,se,sw
|
|
### The price of asymmetrical projectiles - here, we use a conditional because the game automatically flips the images for the south frame. We have a separate set of images for the south part, which are not only flipped vertically, but also have their angle corrected for the sw direction.
|
|
|
|
[missile_frame]
|
|
begin=-300
|
|
end=-230
|
|
image="projectiles/wailprojectile-s-1.png"
|
|
image_diagonal="projectiles/wailprojectile-se-1.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-230
|
|
end=-160
|
|
image="projectiles/wailprojectile-s-2.png"
|
|
image_diagonal="projectiles/wailprojectile-se-2.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-160
|
|
end=0
|
|
image="projectiles/wailprojectile-s-3.png"
|
|
image_diagonal="projectiles/wailprojectile-se-3.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=0
|
|
end=40
|
|
image="projectiles/wailprojectile-s-4.png"
|
|
image_diagonal="projectiles/wailprojectile-se-4.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=40
|
|
end=80
|
|
image="projectiles/wailprojectile-s-5.png"
|
|
image_diagonal="projectiles/wailprojectile-se-5.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=80
|
|
end=120
|
|
image="projectiles/wailprojectile-s-6.png"
|
|
image_diagonal="projectiles/wailprojectile-se-6.png"
|
|
[/missile_frame]
|
|
[/else]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_LIGHT_BEAM
|
|
# Animate a beam of light coming down from the heavens.
|
|
|
|
missile_start_time=-245
|
|
|
|
[if]
|
|
direction=n,ne,nw
|
|
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-1.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-2.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-3.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-4.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-5.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-6.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=130
|
|
halo="halo/holy/light-beam-7.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-6.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-5.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-4.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-3.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-2.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-1.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[/if]
|
|
[else]
|
|
direction=s,se,sw
|
|
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-1.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-2.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-3.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-4.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-5.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
halo="halo/holy/light-beam-6.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=130
|
|
halo="halo/holy/light-beam-7.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-6.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-5.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-4.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-3.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-2.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="halo/holy/light-beam-1.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[/else]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_FIRE_BREATH N_OFFSET S_OFFSET N_DIAGONAL_OFFSET S_DIAGONAL_OFFSET
|
|
# Animate a projectile for a fire-breath attack.
|
|
[if]
|
|
direction=n
|
|
|
|
[missile_frame]
|
|
begin=-400
|
|
end=100
|
|
halo=projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80
|
|
halo_x,halo_y={N_OFFSET}
|
|
[/missile_frame]
|
|
[/if]
|
|
[else]
|
|
direction=s
|
|
|
|
[missile_frame]
|
|
begin=-400
|
|
end=100
|
|
halo=projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80
|
|
halo_x,halo_y={S_OFFSET}
|
|
[/missile_frame]
|
|
[/else]
|
|
[else]
|
|
direction=ne,nw
|
|
|
|
[missile_frame]
|
|
begin=-400
|
|
end=100
|
|
halo=projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80
|
|
halo_x,halo_y={N_DIAGONAL_OFFSET}
|
|
[/missile_frame]
|
|
[/else]
|
|
[else]
|
|
direction=se,sw
|
|
|
|
[missile_frame]
|
|
begin=-400
|
|
end=100
|
|
halo=projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80
|
|
halo_x,halo_y={S_DIAGONAL_OFFSET}
|
|
[/missile_frame]
|
|
[/else]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_FAERIE_FIRE
|
|
# Animate a projectile for a faerie-fire attack.
|
|
[missile_frame]
|
|
begin=-500
|
|
end=-350
|
|
image="projectiles/icemissile-n-1.png"
|
|
image_diagonal="projectiles/icemissile-ne-1.png"
|
|
halo=halo/elven/ice-halo1.png:100,halo/elven/ice-halo2.png:100,halo/elven/ice-halo3.png:25
|
|
halo_x,halo_y=0,0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-350
|
|
end=-200
|
|
image="projectiles/icemissile-n-2.png"
|
|
image_diagonal="projectiles/icemissile-ne-2.png"
|
|
halo=halo/elven/ice-halo3.png:75,halo/elven/ice-halo4.png:75
|
|
halo_x,halo_y=0,0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-200
|
|
end=-50
|
|
image="projectiles/icemissile-n-3.png"
|
|
image_diagonal="projectiles/icemissile-ne-3.png"
|
|
halo=halo/elven/ice-halo5.png:100,halo/elven/ice-halo1.png:100,halo/elven/ice-halo2.png:50
|
|
halo_x,halo_y=0,0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-50
|
|
end=0
|
|
image="projectiles/icemissile-n-4.png"
|
|
image_diagonal="projectiles/icemissile-ne-4.png"
|
|
halo=halo/elven/ice-halo6.png
|
|
halo_x,halo_y=0,0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=25
|
|
end=75
|
|
image="projectiles/icemissile-n-5.png"
|
|
image_diagonal="projectiles/icemissile-ne-5.png"
|
|
halo=halo/elven/ice-halo7.png
|
|
halo_x,halo_y=0,0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=75
|
|
end=125
|
|
image="projectiles/icemissile-n-6.png"
|
|
image_diagonal="projectiles/icemissile-ne-6.png"
|
|
halo=halo/elven/ice-halo8.png
|
|
halo_x,halo_y=0,0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=125
|
|
end=175
|
|
image="projectiles/icemissile-n-7.png"
|
|
image_diagonal="projectiles/icemissile-ne-7.png"
|
|
halo=halo/elven/ice-halo9.png
|
|
halo_x,halo_y=0,0
|
|
[/missile_frame]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_FIREBALL
|
|
# Animate a projectile for a fireball attack.
|
|
|
|
missile_start_time=-350
|
|
|
|
[if]
|
|
direction=n,ne,nw
|
|
hits=yes
|
|
|
|
[missile_frame]
|
|
duration=40
|
|
image="projectiles/fireball-n-1.png"
|
|
image_diagonal="projectiles/fireball-nw-1.png"
|
|
offset=0.0~0.10
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
image="projectiles/fireball-n-2.png"
|
|
image_diagonal="projectiles/fireball-nw-2.png"
|
|
offset=0.1~0.30
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=125
|
|
image="projectiles/fireball-n.png"
|
|
image_diagonal="projectiles/fireball-nw.png"
|
|
offset=0.3~0.60
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=55
|
|
image="projectiles/fireball-n-2.png"
|
|
image_diagonal="projectiles/fireball-nw-2.png"
|
|
offset=0.7~0.8
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
image="projectiles/fireball-n-1.png"
|
|
image_diagonal="projectiles/fireball-nw-1.png"
|
|
offset=0.8~0.9
|
|
[/missile_frame]
|
|
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-1.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-2.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-3.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-4.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-5.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-6.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-7.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-8.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-9.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-10.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-11.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-12.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-13.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-14.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-15.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-16.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[/if]
|
|
[else]
|
|
direction=s,se,sw
|
|
hits=yes
|
|
|
|
[missile_frame]
|
|
duration=40
|
|
image="projectiles/fireball-n-1.png"
|
|
image_diagonal="projectiles/fireball-nw-1.png"
|
|
offset=0.0~0.10
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
image="projectiles/fireball-n-2.png"
|
|
image_diagonal="projectiles/fireball-nw-2.png"
|
|
offset=0.1~0.30
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=125
|
|
image="projectiles/fireball-n.png"
|
|
image_diagonal="projectiles/fireball-nw.png"
|
|
offset=0.3~0.60
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=55
|
|
image="projectiles/fireball-n-2.png"
|
|
image_diagonal="projectiles/fireball-nw-2.png"
|
|
offset=0.7~0.8
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=30
|
|
image="projectiles/fireball-n-1.png"
|
|
image_diagonal="projectiles/fireball-nw-1.png"
|
|
offset=0.8~0.9
|
|
[/missile_frame]
|
|
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-1.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-2.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-3.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-4.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-5.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-6.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-7.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-8.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-9.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-10.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-11.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-12.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-13.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-14.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-15.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/fireball-impact-16.png~FL(vert)"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[/else]
|
|
[else]
|
|
direction=n,ne,nw
|
|
hits=no
|
|
|
|
missile_offset=0.0~0.20,0.20~0.35,0.35~0.40,0.4~0.45
|
|
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-1.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-2.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-3.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-4.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-5.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-6.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-7.png"
|
|
[/missile_frame]
|
|
[/else]
|
|
[else]
|
|
direction=s,se,sw
|
|
hits=no
|
|
|
|
missile_offset=0.0~0.20,0.20~0.35,0.35~0.40,0.4~0.45
|
|
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-1.png~FL(vert)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-2.png~FL(vert)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-3.png~FL(vert)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-4.png~FL(vert)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-5.png~FL(vert)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-6.png~FL(vert)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/fireball-fail-7.png~FL(vert)"
|
|
[/missile_frame]
|
|
[/else]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_ICE
|
|
[if]
|
|
hits=yes
|
|
[missile_frame]
|
|
begin=-200
|
|
end=0
|
|
image="projectiles/whitemissile-n.png"
|
|
image_diagonal="projectiles/whitemissile-ne.png"
|
|
offset=0.0~0.8
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=0
|
|
end=50
|
|
halo="projectiles/whitemissile-impact-1.png"
|
|
offset=0.8
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=50
|
|
end=100
|
|
halo="projectiles/whitemissile-impact-2.png"
|
|
offset=0.92
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=100
|
|
end=150
|
|
halo="projectiles/whitemissile-impact-3.png"
|
|
offset=0.94
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=150
|
|
end=200
|
|
halo="projectiles/whitemissile-impact-4.png"
|
|
offset=0.96
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=200
|
|
end=250
|
|
halo="projectiles/whitemissile-impact-5.png"
|
|
offset=0.98
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=250
|
|
end=300
|
|
halo="projectiles/whitemissile-impact-6.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=300
|
|
end=350
|
|
halo="projectiles/whitemissile-impact-7.png"
|
|
offset=1.02
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=350
|
|
end=400
|
|
halo="projectiles/whitemissile-impact-8.png"
|
|
offset=1.04
|
|
[/missile_frame]
|
|
[/if]
|
|
[else]
|
|
hits=no
|
|
[missile_frame]
|
|
begin=-200
|
|
end=0
|
|
image="projectiles/whitemissile-n.png"
|
|
image_diagonal="projectiles/whitemissile-ne.png"
|
|
offset=0.0~0.8
|
|
alpha=.8~0.0:200
|
|
[/missile_frame]
|
|
[/else]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_HATCHET
|
|
# Animate a projectile for a thrown-hatchet attack.
|
|
[missile_frame]
|
|
begin=-200
|
|
end=-150
|
|
image="projectiles/hatchet-2.png"
|
|
image_diagonal="projectiles/hatchet-2.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-150
|
|
end=-100
|
|
image="projectiles/hatchet-3.png"
|
|
image_diagonal="projectiles/hatchet-3.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-100
|
|
end=-50
|
|
image="projectiles/hatchet-4.png"
|
|
image_diagonal="projectiles/hatchet-4.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=-50
|
|
end=0
|
|
image="projectiles/hatchet-1.png"
|
|
image_diagonal="projectiles/hatchet-1.png"
|
|
[/missile_frame]
|
|
#enddef
|
|
|
|
#define FIRE_BURST_SMALL
|
|
[missile_frame]
|
|
begin=0
|
|
end=75
|
|
image="projectiles/fire-burst-small-1.png"
|
|
image_diagonal="projectiles/fire-burst-small-1.png"
|
|
offset=0.8
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=75
|
|
end=150
|
|
image="projectiles/fire-burst-small-2.png"
|
|
image_diagonal="projectiles/fire-burst-small-2.png"
|
|
offset=0.83
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=150
|
|
end=225
|
|
image="projectiles/fire-burst-small-3.png"
|
|
image_diagonal="projectiles/fire-burst-small-3.png"
|
|
offset=0.86
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=225
|
|
end=300
|
|
image="projectiles/fire-burst-small-4.png"
|
|
image_diagonal="projectiles/fire-burst-small-4.png"
|
|
offset=0.89
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=300
|
|
end=375
|
|
image="projectiles/fire-burst-small-5.png"
|
|
image_diagonal="projectiles/fire-burst-small-5.png"
|
|
offset=0.92
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=375
|
|
end=450
|
|
image="projectiles/fire-burst-small-6.png"
|
|
image_diagonal="projectiles/fire-burst-small-6.png"
|
|
offset=0.95
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=450
|
|
end=525
|
|
image="projectiles/fire-burst-small-7.png"
|
|
image_diagonal="projectiles/fire-burst-small-7.png"
|
|
offset=0.98
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
begin=525
|
|
end=600
|
|
image="projectiles/fire-burst-small-8.png"
|
|
image_diagonal="projectiles/fire-burst-small-8.png"
|
|
offset=1.0
|
|
[/missile_frame]
|
|
#enddef
|
|
|
|
#define LIGHTNING_BOLT DIRECTION_NUMBER
|
|
[if]
|
|
direction=sw,s,se
|
|
|
|
[missile_frame]
|
|
begin=-250
|
|
end=150
|
|
halo=halo/lightning-bolt-{DIRECTION_NUMBER}-1.png~FL(vert):100,halo/lightning-bolt-{DIRECTION_NUMBER}-2.png~FL(vert):100,halo/lightning-bolt-{DIRECTION_NUMBER}-3.png~FL(vert):100,halo/lightning-bolt-{DIRECTION_NUMBER}-4.png~FL(vert):100
|
|
halo_y=-125
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[/if]
|
|
[else]
|
|
direction=nw,n,ne
|
|
|
|
[missile_frame]
|
|
begin=-250
|
|
end=150
|
|
halo=halo/lightning-bolt-{DIRECTION_NUMBER}-1.png:100,halo/lightning-bolt-{DIRECTION_NUMBER}-2.png:100,halo/lightning-bolt-{DIRECTION_NUMBER}-3.png:100,halo/lightning-bolt-{DIRECTION_NUMBER}-4.png:100
|
|
halo_y=-125
|
|
offset=1.0
|
|
[/missile_frame]
|
|
[/else]
|
|
#enddef
|
|
|
|
#define MAGIC_MISSILE X_OFFSET Y_OFFSET
|
|
magic_missile_start_time=-750
|
|
|
|
magic_missile_trail_1_start_time=-350
|
|
magic_missile_trail_2_start_time=-350
|
|
magic_missile_trail_3_start_time=-350
|
|
|
|
[magic_missile_frame]
|
|
duration=400
|
|
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
|
|
halo_x={X_OFFSET}~0
|
|
halo_y={Y_OFFSET}~-54
|
|
offset=0.001~-0.083,-0.083~-0.25,-0.25~-0.5
|
|
[/magic_missile_frame]
|
|
[magic_missile_frame]
|
|
duration=350
|
|
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1
|
|
halo_y=-54~-45,-45~-27,-27~0
|
|
offset=-0.5~-0.25,-0.25~0.25,0.25~1.0
|
|
[/magic_missile_frame]
|
|
|
|
[magic_missile_trail_1_frame]
|
|
duration=350
|
|
halo=misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1
|
|
halo_y=-54:40,-54~-45,-45~-27,-27~0
|
|
offset=0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0
|
|
[/magic_missile_trail_1_frame]
|
|
[magic_missile_trail_2_frame]
|
|
duration=350
|
|
halo=misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1
|
|
halo_y=-54:80,-54~-45,-45~-27,-27~0
|
|
offset=0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0
|
|
[/magic_missile_trail_2_frame]
|
|
[magic_missile_trail_3_frame]
|
|
duration=350
|
|
halo=misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1
|
|
halo_y=-54:120,-54~-45,-45~-27,-27~0
|
|
offset=0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0
|
|
[/magic_missile_trail_3_frame]
|
|
#enddef
|
|
|
|
#define MAGIC_MISSILE_STAFF_FLARE START_TIME DURATION X_OFFSET Y_OFFSET
|
|
magic_missile_flare_start_time={START_TIME}
|
|
|
|
[magic_missile_flare_frame]
|
|
duration={DURATION}
|
|
halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1
|
|
halo_x={X_OFFSET}
|
|
halo_y={Y_OFFSET}
|
|
offset=0
|
|
[/magic_missile_flare_frame]
|
|
#enddef
|
|
|
|
#define MERMAID_STAFF_FLARE X_POSITION Y_POSITION
|
|
flare_start_time=-420
|
|
[flare_frame]
|
|
duration=60
|
|
halo=halo/merfolk/staff-flare-1.png
|
|
halo_x,halo_y={X_POSITION},{Y_POSITION}
|
|
[/flare_frame]
|
|
[flare_frame]
|
|
duration=60
|
|
halo=halo/merfolk/staff-flare-2.png
|
|
halo_x,halo_y={X_POSITION},{Y_POSITION}
|
|
[/flare_frame]
|
|
[flare_frame]
|
|
duration=60
|
|
halo=halo/merfolk/staff-flare-3.png
|
|
halo_x,halo_y={X_POSITION},{Y_POSITION}
|
|
[/flare_frame]
|
|
[flare_frame]
|
|
duration=60
|
|
halo=halo/merfolk/staff-flare-4.png
|
|
halo_x,halo_y={X_POSITION},{Y_POSITION}
|
|
[/flare_frame]
|
|
[flare_frame]
|
|
duration=60
|
|
halo=halo/merfolk/staff-flare-5.png
|
|
halo_x,halo_y={X_POSITION},{Y_POSITION}
|
|
[/flare_frame]
|
|
[flare_frame]
|
|
duration=60
|
|
halo=halo/merfolk/staff-flare-6.png
|
|
halo_x,halo_y={X_POSITION},{Y_POSITION}
|
|
[/flare_frame]
|
|
[flare_frame]
|
|
duration=60
|
|
halo=halo/merfolk/staff-flare-7.png
|
|
halo_x,halo_y={X_POSITION},{Y_POSITION}
|
|
[/flare_frame]
|
|
[flare_frame]
|
|
duration=10
|
|
[/flare_frame]
|
|
#enddef
|
|
|
|
#define MERMAID_WATER_BLAST_HALO
|
|
water_start_time=-420
|
|
[water_frame]
|
|
duration=60
|
|
halo=halo/merfolk/water-halo-1.png
|
|
[/water_frame]
|
|
[water_frame]
|
|
duration=60
|
|
halo=halo/merfolk/water-halo-2.png
|
|
[/water_frame]
|
|
[water_frame]
|
|
duration=60
|
|
halo=halo/merfolk/water-halo-3.png
|
|
[/water_frame]
|
|
[water_frame]
|
|
duration=60
|
|
halo=halo/merfolk/water-halo-4.png
|
|
[/water_frame]
|
|
[water_frame]
|
|
duration=60
|
|
halo=halo/merfolk/water-halo-5.png
|
|
[/water_frame]
|
|
[water_frame]
|
|
duration=60
|
|
halo=halo/merfolk/water-halo-6.png
|
|
[/water_frame]
|
|
[water_frame]
|
|
duration=60
|
|
halo=halo/merfolk/water-halo-7.png
|
|
[/water_frame]
|
|
[water_frame]
|
|
duration=10
|
|
[/water_frame]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_MUZZLE_FLARE_MISS
|
|
missile_start_time=-250
|
|
missile_offset=0.1
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/misfire-spark-1.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/misfire-spark-2.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/misfire-spark-3.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/misfire-spark-4.png"
|
|
[/missile_frame]
|
|
#enddef
|
|
#define MISSILE_FRAME_MUZZLE_FLARE_HIT_NORTH START_X START_Y
|
|
missile_start_time=-250
|
|
missile_offset=0.5~1.1:250,1.1~1.5:200,1.5~1.7:360
|
|
missile_halo_x={START_X}~0
|
|
missile_halo_y={START_Y}~0
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/muzzle-flash-n-1.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=80
|
|
halo="projectiles/muzzle-flash-n-2.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="projectiles/muzzle-flash-n-3.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-4.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-5.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-6.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-7.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-8.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-9.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-10.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-11.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-12.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-13.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-14.png"
|
|
[/missile_frame]
|
|
#enddef
|
|
#define MISSILE_FRAME_MUZZLE_FLARE_HIT_SOUTH START_X START_Y
|
|
missile_start_time=-250
|
|
missile_offset=0.5~1.1:250,1.1~1.5:200,1.5~1.7:360
|
|
missile_halo_x={START_X}~0
|
|
missile_halo_y={START_Y}~0
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/muzzle-flash-s-1.png~FL(vertical)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=80
|
|
halo="projectiles/muzzle-flash-s-2.png~FL(vertical)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="projectiles/muzzle-flash-s-3.png~FL(vertical)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-4.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-5.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-6.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-7.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-8.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-9.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-10.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-11.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-12.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-13.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-14.png"
|
|
[/missile_frame]
|
|
#enddef
|
|
#define MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_NORTH START_X START_Y
|
|
missile_start_time=-250
|
|
missile_offset=0.5~1.1:250,1.1~1.5:200,1.5~1.7:360
|
|
missile_halo_x={START_X}~0
|
|
missile_halo_y={START_Y}~0
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/muzzle-flash-ne-1.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=80
|
|
halo="projectiles/muzzle-flash-ne-2.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="projectiles/muzzle-flash-ne-3.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-4.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-5.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-6.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-7.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-8.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-9.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-10.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-11.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-12.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-13.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-14.png"
|
|
[/missile_frame]
|
|
#enddef
|
|
#define MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_SOUTH START_X START_Y
|
|
missile_start_time=-250
|
|
missile_offset=0.5~1.1:250,1.1~1.5:200,1.5~1.7:360
|
|
missile_halo_x={START_X}~0
|
|
missile_halo_y={START_Y}~0
|
|
[missile_frame]
|
|
duration=100
|
|
halo="projectiles/muzzle-flash-se-1.png~FL(vertical)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=80
|
|
halo="projectiles/muzzle-flash-se-2.png~FL(vertical)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=70
|
|
halo="projectiles/muzzle-flash-se-3.png~FL(vertical)"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-4.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-5.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-6.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-7.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-8.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-9.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-10.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-11.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-12.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-13.png"
|
|
[/missile_frame]
|
|
[missile_frame]
|
|
duration=60
|
|
halo="projectiles/muzzle-flash-14.png"
|
|
[/missile_frame]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_STONE_HIT X_OFFSET Y_OFFSET
|
|
[sling_stone_frame]
|
|
begin=-201
|
|
end=-200
|
|
image="misc/blank-hex.png"
|
|
[/sling_stone_frame]
|
|
[sling_stone_frame]
|
|
begin=-200
|
|
end=0
|
|
halo="projectiles/stone.png"
|
|
halo_x={X_OFFSET}~0
|
|
halo_y={Y_OFFSET}~0
|
|
y=0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0
|
|
offset=0.0~1.0
|
|
[/sling_stone_frame]
|
|
[sling_stone_frame]
|
|
begin=0
|
|
end=1
|
|
image="misc/blank-hex.png"
|
|
[/sling_stone_frame]
|
|
#enddef
|
|
|
|
#define MISSILE_FRAME_STONE_MISS X_OFFSET Y_OFFSET
|
|
[sling_stone_frame]
|
|
begin=-201
|
|
end=-200
|
|
image="misc/blank-hex.png"
|
|
[/sling_stone_frame]
|
|
[sling_stone_frame]
|
|
begin=-200
|
|
end=100
|
|
halo="projectiles/stone.png"
|
|
halo_x={X_OFFSET}~0
|
|
halo_y={Y_OFFSET}~0
|
|
y=0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0
|
|
offset=0.0~1.5
|
|
[/sling_stone_frame]
|
|
[sling_stone_frame]
|
|
begin=100
|
|
end=101
|
|
image="misc/blank-hex.png"
|
|
[/sling_stone_frame]
|
|
#enddef
|