mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-19 06:55:41 +00:00
81 lines
1.5 KiB
INI
81 lines
1.5 KiB
INI
[unit]
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id=General
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name= _ "General"
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race=human
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image=human-general.png
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image_defensive=human-general-defend.png
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image_leading=human-general-leading.png
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#ifdef CAMPAIGN_EASTERN_INVASION
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profile=portraits/Eastern_Invasion/gweddry.png
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#endif
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hitpoints=58
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movement_type=armoredfoot
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movement=6
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experience=180
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level=3
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alignment=lawful
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#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
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advanceto=null
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#else
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advanceto=Grand Marshal
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#endif
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cost=100
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ability=leadership
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usage=fighter
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unit_description= _ "As the great leaders of the human armies, Generals are responsible for the protection of large or important areas in the human kingdoms. Generals can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=short
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damage=9
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number=4
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[frame]
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begin=-175
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end=100
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image=human-general-attack-sword1.png
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[/frame]
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[frame]
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begin=-100
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end=100
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image=human-general-attack-sword2.png
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/attack]
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[attack]
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name=crossbow
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type=pierce
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range=long
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damage=7
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number=3
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[frame]
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begin=-150
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end=100
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image=human-general-attack-crossbow.png
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[/frame]
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[sound]
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time=-100
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sound=firearrow.wav
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[/sound]
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[sound]
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time=0
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sound=arrow-hit.wav
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sound_miss=arrow-miss.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[/attack]
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[/unit]
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