mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-26 19:06:22 +00:00
96 lines
2.8 KiB
Plaintext
96 lines
2.8 KiB
Plaintext
Prerequisites:
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You'll need to have these libraries (with equivalent devel versions) to build Wesnoth:
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libsdl1.2.7
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libsdl-image1.2 (with png support)
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libsdl-mixer1.2 (with Vorbis support)
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libsdl-net
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libfreetype2
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Recommended (can be deactivated via ./configure --disable-python):
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python2.4
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SDL* libraries can be found at http://www.libsdl.org . libfreetype can be found
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at http://www.freetype.org/ . python can be found at http://www.python.org
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You will also need to have a working installation of gettext to build the
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translations.
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The .tar.bz2 file is distributed with a working set of configure files. They
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are not in the SVN repository. Consequently, if you are building from
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SVN, you will need autoconf (>= 2.59) and automake (>= 1.9). Run './autogen.sh'
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then to generate the configure files.
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Sourcecode:
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You can get it here:
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http://www.wesnoth.org/downloads
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Compiling:
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First untar the package:
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$ tar xfjv wesnoth-x.y.z.tar.bz2
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then
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$ cd wesnoth-x.y.z
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Do this
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$ ./configure
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$ make
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$ make install
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to compile the wesnoth binary and install it along with the game
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data to the default prefix, which is probably /usr/local.
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Note: It has been reported (see https://gna.org/bugs/index.php?10326)
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that under gcc 3.3.6 you need to turn off optimizations or you will
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get a build that doesn't work for multiplayer. We recommend building
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with gcc 4.
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If you want to build wesnoth_editor too add the --enable-editor
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configure option.
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The --enable-display-revision option enables code that shows the SVN
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revision number on the main screen -- useful for detecting old builds
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you might happen to have in your path, but probably not what you want
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in a production release.
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If you see lots of messages like "Type 'svnversion --help' for usage.",
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you have a Subversion client installed but it is not implementing the
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-n option of svnversion. Time to update it.
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In case you want wesnothd to be built you should add:
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--enable-server --localstatedir=/var --with-server-uid=user
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--with-server-gid=group
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$localstatedir/run is the location where a wesnothd subdirectory will be
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created owned by user:group. This is relevant if you want to be able
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to communicate with wesnothd through a fifo file named socket.
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You have to run wesnothd with the user specified while configuring in
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order for it to work.
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You can also specify the fifodir directly by using --with-fifodir
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This way localstatedir won't be used.
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If you want to install several versions of wesnoth you should use the
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--with-preferences-dir= parameter to get distinct preferences directories.
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The default is '.wesnoth'.
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See './configure --help' for all available options.
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Rebuilding:
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You should clean your existing wesnoth release build first with:
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$ make distclean
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If you want to clean your wesnoth SVN build do:
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$ make maintainer-clean
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