wesnoth/data/core/editor-groups.cfg
Tomasz Śniatowski 7b57f7dd85 Allow painting fog and shroud terrains in the editor,
...as it should be useful for making masks
2008-10-12 18:20:06 +01:00

79 lines
1.4 KiB
INI

#textdomain wesnoth-editor
# This file defines the groups which are shown in the editor.
# All editor_group entries in terrain.cfg should have a corresponding id here.
# Name is shown in the tooltip in the editor.
# Icon is the button icon name.
# Note: Used by editor2. Do not remove.
#The all entry shows all terrains and must be available
[editor_group]
id=all
name= _ "all"
icon="group_all"
[/editor_group]
[editor_group]
id=water
name= _ "water"
icon="group_water"
[/editor_group]
#[editor_group]
# id=bridge
# name= _ "bridge"
# icon="group_bridge"
#[/editor_group]
[editor_group]
id=flat
name= _ "flat"
icon="group_flat"
[/editor_group]
[editor_group]
id=desert
name= _ "desert"
icon="group_desert"
[/editor_group]
[editor_group]
id=forest
name= _ "forest"
icon="group_forest"
[/editor_group]
[editor_group]
id=frozen
name= _ "frozen"
icon="group_frozen"
[/editor_group]
[editor_group]
id=rough
name= _ "rough"
icon="group_rough"
[/editor_group]
[editor_group]
id=cave
name= _ "cave"
icon="group_cave"
[/editor_group]
[editor_group]
id=village
name= _ "village"
icon="group_village"
[/editor_group]
[editor_group]
id=castle
name= _ "castle"
icon="group_castle"
[/editor_group]
[editor_group]
id=special
name= _ "special"
icon="group_x"
[/editor_group]