Mark de Wever fefcc7d001 unit descriptions are no longer evaluated for the recruitment checksum
...and thus avoiding an OOS error when different languages are used. 

The change is incompatible with older trunk versions fixes (bug #9472).
Updated the players_changelog wasn't updated with the 1.3.6 release.
2007-07-22 12:47:38 +00:00
2007-05-10 07:19:49 +00:00
2007-07-17 16:03:49 +00:00
2007-07-01 17:47:29 +00:00
2007-07-09 21:06:06 +00:00
2007-07-22 00:53:46 +00:00
2007-05-16 14:36:40 +00:00
2007-07-06 15:59:49 +00:00
2007-07-21 22:49:28 +00:00
2007-07-22 00:12:21 +00:00
2007-04-25 06:49:56 +00:00
2007-06-11 18:22:42 +00:00
2007-04-25 06:49:56 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%